For a game to legally be counted as "gambling" in most jurisdictions, it has to pass a three-part test: a player has to pay money (1) for an outcome that's materially determined by chance (2) in the hopes of receiving something of value (3). While buying a key to a loot box in a Valve game easily passes those first two tests, New York's legal case will likely hinge on whether the random cosmetic items players get from those loot boxes constitute "something of value" for statutory purposes.
Is it something like this?
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As for Feldberg, during his 14 years on the platform he says he's noticed a number of changes including a more modern interface, more targeted ads, and the move away from seeing how many downvotes a post would attract.