At first glance, these over-ear, wireless noise-canceling cans look exactly like dozens of existing products—a subtle Fender logo on the ear cups being their one distinguishing feature. But hiding behind their handsome yet conservative veneer are two things that set them apart. First are detachable and fully replaceable parts (including a massive battery). Second is a wireless transmitter that acts like a Bluetooth Swiss Army knife, equipping the Mix with lossless, low-latency, and Auracast connection options.
В Иране пройдет торжественная церемония присяги новому лидеруFars: 9 марта состоится церемония присяги новому лидеру Ирана Моджтаба Хаменеи
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Obviously this is my personal preference - and it's one of someone who has been making indie games for a long time. I used engines like Game Maker for years before transitioning to more lightweight and custom workflows. I also work in very small teams, where it's easy to make one-off tools for team members. But I want to push back that making games "from scratch" is some big impossible task - especially in 2025 with the state of open source frameworks and libraries. A lot of popular indie games are made in small frameworks like FNA, Love2D, or SDL. Making games "without an engine" doesn't literally mean opening a plain text editor and writing system calls (unless you want to). Often, the overhead of learning how to implement these systems yourself is just as time consuming as learning the proprietary workflows of the engine itself.